MV anecdotes
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La carte Flaxen Intruder, de l'édition Throne of Eldraine, ainsi que la carte Three Bowls of Porridge, de l'édition Wilds of Eldraine, de même que la carte The Conundrum of Bowls, de l'édition Alchemy: Eldraine, sont des références au conte : Boucle d'or et les Trois Ours des frères Grimm.

Source 1 (Flaxen Intruder - "In the original fairy tale, Goldilocks is mostly just an intruder. We liked adding the shift to making her a bear hunter. That gave her a different feel than she's ever had before and helps put our stamp on the character.") - Source 2 (Candy Trail and Three Bowls of Porridge - "The name came about during Throne of Eldraine design when we were making an exhaustive list of every possible fairy-tale concept that could be a card [...] I knew I wanted to capture the "too hot, too cold, just right" element of the story. [...] [Goldilocks] sampled each [bowl of porridge] once. How could we capture that? What if we had one activation with three options that you could only choose once each, with the abilities put in the order they happen in the story?")
Les cartes Fae of Wishes, Spinning Wheel, Rosethorn Acolyte et Charmed Sleep, de l'édition Throne of Eldraine, ainsi que les cartes Obyra, Dreaming Duelist, Obyra's Attendants, Sleep-Cursed Faerie, Faerie Fencing et Wicked Visitor, de l'édition Wilds of Eldraine, sont des références au conte : La Belle au bois dormant de Charles Perrault et des frères Grimm. Elles représentent pour certaines :
• Fae of Wishes : les fées-marraines,
• Spinning Wheel : le fuseau sur lequel la princesse se piquera,
• Rosethorn Acolyte : les épines et ronces autour du château endormi à la fin du conte.

Source 1 (Blue-Black: Sleeping Beauty) - Source 2 (Blue-Black: Sleeping Beauty)
La carte Lord Skitter's Butcher fait référence au dessin animé Ratatouille.
La carte Tangled Colony fait référence au phénomène de roi de rats.
La carte Piper of the Swarm, de l'édition Throne of Eldraine, ainsi que les cartes Totentanz, Swarm Piper, Edgewall Pack, Lord Skitter's Blessing, Song of Totentanz, Gnawing Crescendo et Rat Out, de l'édition Wilds of Eldraine, sont des références au conte : Le Joueur de flûte de Hamelin des frères Grimm.

Source 1 (Black-Red: Pied Piper) - Source 2 (Black-Red: The Pied Piper of Hamelin)
La carte Rowan, Fearless Sparkmage de l'édition Throne of Eldraine, ainsi que les cartes Ruby, Daring Tracker, Bellowing Bruiser, Brave the Wilds et Feral Encounter, de l'édition Wilds of Eldraine, sont des références au conte : Le Petit Chaperon rouge de Charles Perrault ou des frères Grimm. L'arbalète de Ruby semble aussi être une référence au chasseur du même conte.
On peut aussi apercevoir Ruby, Daring Tracker sur l'illustration de la carte A Tale for the Ages.

Source 1 (Red-Green: Little Red Riding Hood) - Source 2 (Red-Green: Little Red Riding Hood)
La carte Lovestruck Beast, de l'édition Throne of Eldraine, ainsi que les cartes Syr Armont, the Redeemer, Besotted Knight, Werefox Bodyguard, Curse of the Werefox et Royal Treatment, de l'édition Wilds of Eldraine, sont des références au conte : La Belle et la Bête de Gabrielle-Suzanne de Villeneuve.

Source 1 (Green-White: Beauty and the Beast) - Source 2 (Green-White: Beauty and the Beast)
Les cartes Dwarven Mine, Seven Dwarves, The Magic Mirror, Tempting Witch, Taste of Death, Glass Casket et Charming Prince, de l'édition Throne of Eldraine, ainsi que les cartes Neva, Stalked by Nightmares, Eriette of the Charmed Apple, Beseech the Mirror, Conceited Witch, Eriette's Tempting Apple, Eriette's Whisper, The Witch's Vanity et Glass Casket, de l'édition Wilds of Eldraine, de même que la carte Jewel Mine Overseer, de l'édition Alchemy: Eldraine, sont des références au conte : Blanche Neige des frères Grimm.

Source 1 (White-Black: Snow White) - Source 2 (White-Black: Snow White)
Les cartes Overwhelmed Apprentice et Sorcerer's Broom, de l'édition Throne of Eldraine, ainsi que les cartes Johann, Apprentice Sorcerer, Frantic Firebolt, The Apprentice's Folly, Torch the Tower, Scalding Viper, Quick Study, Aquatic Alchemist, Splashy Spellcaster, Johann's Stopgap, Unruly Catapult, Hearth Elemental et Water Wings, de l'édition Wilds of Eldraine, de même que la carte Accident-Prone Apprentice, de l'édition Alchemy: Eldraine, sont des références au poème allemand : L'apprenti sorcier de Goethe (voir aussi cette anecdote), qui décrit un apprenti sorcier fort paresseux décidant d'utiliser la magie sur un balai pour accomplir ses corvées. Cette action va tourner au drame avec une armée inarrêtable et une maison inondée.

Source 1 (Blue-Red: The Sorcerer's Apprentice) - Source 2 (Blue-Red: Sorcerer's Apprentice)
La carte Restless Cottage fait référence à la cabane de la sorcière baba Yaga dans les contes russes, décrite comme montée sur des pattes de poule et dotée d'une vie propre, capable de se déplacer sur la volonté de la sorcière.
Elle est également une référence à Gingerbread Cabin de l'édition Throne of Eldraine, dont elle reprend certaines caractéristiques, comme la création de jetons Food, suggérant qu'il s'agit d'une version corrompue de la Gingerbread Cabin.
Les cartes Trail of Crumbs, Gingerbread Cabin, Curious Pair et Witch's Oven, de l'édition Throne of Eldraine, ainsi que les cartes Greta, Sweettooth Scourge, Candy Trail, Welcome to Sweettooth, Mintstrosity, Scream Puff, Sugar Rush, Back for Seconds et Sweettooth Witch, de l'édition Wilds of Eldraine, sont des références au conte : Hansel et Gretel des frères Grimm.
Sweettooth Witch est bien évidemment la sorcière qui cherche à engraisser les malheureux et Greta l'héroïne qui triomphe de la sorcière.

Source 1 (Curious Pair) - Source 2 (Black-Green: Hansel and Gretel) - Source 3 (Black-Green: Hansel and Gretel)
Les cartes Wicked Guardian, Enchanted Carriage, Midnight Clock, Return to Nature, Crystal Slipper et Wildwood Tracker, de l'édition Throne of Eldraine, ainsi que les cartes Ash, Party Crasher et Stroke of Midnight, de l'édition Wilds of Eldraine, sont des références au conte : Cendrillon de Charles Perrault ou des frères Grimm.

Source 1 (Red-White: Cinderella) - Source 2 (Red-White: Cinderella)
La géante Beluna Grandsquall est une sacrée voleuse. Sur son illustration de Victor Adame Minguez, on la voit sur un fauteuil avec des boules lumineuses d'Ardenvale Paladin attachées à sa ceinture, tenant Enchanted Carriage dans sa main, les pieds reposant sur Gingerbread Cabin, avec en arrière-plan, The Magic Mirror et une horloge de Midnight Clock.
Pour la version Showcase de la carte, l'artiste Kev Walker en rajoute une couche en lui faisant tenir un mégalithe de Castle Garenbrig, en plus d'autres éléments déjà présents sur l'illustration précédente.
Les cinq cartes Court of Ardenvale, Court of Vantress, Court of Locthwain, Court of Embereth et Court of Garenbrig, de l'édition Wilds of Eldraine Commander Decks, forment un cycle appelé "Court".
Ce cycle est inspiré d'un autre cycle paru dans l'édition Commander Legends (voir cette anecdote).
Le nom de chacun des enchantements fait référence au nom du terrain correspondant du cycle appelé "Castle" de l'édition Throne of Eldraine (voir cette anecdote).
La carte Troyan, Gutsy Explorer représente le premier personnage, depuis la guerre du Multivers menée par les Phyrexians, à avoir changé de Plan sans être un planeswalker, comme l'indique son texte d'ambiance ainsi que son type de créature vedalken, originaire de Ravnica et non pas d'Eldraine.
Pour ce faire il a emprunté une des "percées de présage" créées par The World Tree et surtout par Realmbreaker, the Invasion Tree lors des événements de l'édition March of the Machine.

Source 1 (vidéo The Preview Panel at MagicCon: Barcelona) - Source 2 (Open the Omenpaths pour la traduction)
Les dix cartes Sharae of Numbing Depths, Obyra, Dreaming Duelist, Totentanz, Swarm Piper, Ruby, Daring Tracker, Syr Armont, the Redeemer, Neva, Stalked by Nightmares, Johann, Apprentice Sorcerer, Greta, Sweettooth Scourge, Ash, Party Crasher et Troyan, Gutsy Explorer, de l'édition Wilds of Eldraine, forment un cycle de créatures légendaires bicolores peu communes soutenant chacune un archétype de formats limités.

Source 1 (Wild at Heart) - Source 2 (Fairy-Tale Archetypes) - Source 3 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")

Source 1 a écrit :
[...] Building each draft archetype around a [fairy tale] story allowed us to give the set a unique feel that played into our key theme. Note that we were using the story as a jumping-off point and were doing our twist on it rather than just straight up repeating the story.
Here are the ten [two-color draft archetypes] we chose when we handed off the set from design, all of which made it to print:

White-Blue: The Snow Queen
This story obviously dealt with cold and ice, so blue seemed like a shoo-in. White seemed like the best color pair, as the effects white gave us worked best with the type of effects we wanted for the story.

Blue-Black: Sleeping Beauty
This story had to involve sleeping, which we've traditionally done in blue. It has a dark edge to it, so that made black feel like a good color to pair it with.

Black-Red: Pied Piper
Rats are black, and the Pied Piper controlling people with music felt blue or red. We already had a blue-black story we liked, and the archetype wanted to make a lot of Rat tokens, which felt more red than blue.

Red-Green: Little Red Riding Hood
The wolf, the huntsman, and the forest setting all felt very green. The second color wanted to be either black or red, and we liked black-green more for Hansel and Gretel.

Green-White: Beauty and the Beast
This was the color pair we had the hardest time with. It went through several changes, but we liked how green and white captured the wild and controlled elements of the story.

White-Black: Snow White
We knew we wanted our version of Snow White and the Evil Queen, so that put us squarely in white-black.

Blue-Red: The Sorcerer's Apprentice
This was another hard color pair to find the right story for. Blue-red wanted to deal with spells, so we had to find a story where magic went awry, and the Sorcerer's Apprentice was the best fit.

Black-Green: Hansel and Gretel
The hungry kids and forest setting felt green. The witch felt black. This was one of the first stories we settled on.

Red-White: Cinderella
We knew we wanted to do Cinderella, and it got moved all over. I think we ended up in red-white because we felt we could make it work there, and no other story seemed to fit as well.

Green-Blue: Jack and the Beanstalk
This is another one we struggled with. Green made perfect sense because of the beanstalk. Stealing everything from the giant felt blue.


Source 2 a écrit :
Let's walk through each of the ten archetypes to talk about how Set Design handled them.

White-Blue: The Snow Queen
To match the flavor of the story, the archetype revolves around tapping and locking down creatures. Set Design liked the novelty of the archetype, but it required a lot of tweaking to ensure it wasn't unfun to play against. To solve this problem, the Set Design team decided to make it a tempo deck rather than a control deck.

Blue-Black: Sleeping Beauty
This archetype revolves around Faeries. Faeries both are most famously in blue and black and tie well to the Sleeping Beauty story. The challenge for Set Design is that all Faeries flavorfully need to fly, and building a typal deck with all fliers is very tricky. Set Design's solution for this problem was two-fold. First, they made it more of a control deck rather than a go-wide deck. Winning was about attacking with one or two Faeries, not a giant swarm. Second, they limited how many cards specifically referred to Faeries. It's more that the Faeries are the best control creatures rather than the deck being about rewarding having a lot of Faeries on the battlefield at once.

Black-Red: The Pied Piper of Hamelin
Vision Design had come up with the idea of Rat tokens that couldn't block since decks that spill out a lot of small creature tokens tend to lend themselves to be more defensive and do a good job of gumming up the battlefield. The Rat creature tokens, as handed off, allowed Set Design to be more aggressive with making them, which fit into the Rat swarm feel the fairy tale wanted. To further encourage attacking, Set Design added some rewards for your creatures dying. They also added in some sacrifice effects (along with bargain) to allow you to use the Rats as a resource if attacking wasn't an option.

Red-Green: Little Red Riding Hood
This was one of the archetypes that was handed off from Vision Design without a clear mechanical theme. Set Design liked to have one archetype that's more straightforward (less based on understanding synergy) for less-experienced drafters, and Little Red Riding Hood and its forest setting worked well for caring about bigger creatures. Set Design ended up making this archetype an aggressive midrange "beatdown" deck that just keeps casting bigger and bigger creatures and attacking.

Green-White: Beauty and the Beast
Green and white are the two colors that have the most enchantment synergy, so this archetype plays into that. While all archetypes use Roles, green-white uses them the most, especially relying on the Royal and Monster Roles, capturing the flavor of Beauty and the Beast.

White-Black: Snow White
White-black is one of the more complex archetypes. It rewards you for your own stuff dying, so it encourages Roles and other Auras, Food, and sacrifice and is the color most focused on using bargain. This is the antithesis of the red-green archetype in that it mostly relies on the understanding of the synergy between your cards.

Blue-Red: Sorcerer's Apprentice
Blue-red is traditionally the "spells matter" deck, blue and red being the colors with the lowest percentage of creatures and the highest percentage of spells. This archetype is less permanent focused and relies on things like prowess to encourage a lot of spellcasting.

Black-Green: Hansel and Gretel
Black-green ended up being the archetype about Food tokens. The color pair has candy monsters in it that get to be Food or create Food when they die. The candy monsters had shown up in initial world building, and everyone fell in love with them. A lot of the set design for this archetype was figuring out how to properly encourage other ways to use your Food tokens. The deck ended up being a midrange deck.

Red-White: Cinderella
As is normally the case, red-white is the archetype most focused on being aggro. Celebration was made specifically for this archetype, and it encourages using things like Roles and Equipment, so the Set Design team spent a lot of time making sure all the support cards were in red and white. The Adventures for this archetype tend to make Roles so that one card can generate two permanents.

Green-Blue: Jack and the Beanstalk
This was the other archetype that Vision Design handed off without a clear mechanical definition. Vision Design thought of making a control deck using Food tokens but decided that wouldn't be fun to play against. Set Design kept Food primarily black-green and decided to focus on a "mana value 5 or higher" theme. That led them to make this a ramp archetype and the archetype that cares about Adventures most. Its Adventures were small effects paired with bigger creatures.
Le texte d'ambiance de la carte Gilraen, Dúnedain Protector, de l'édition The Lord of the Rings Commander Decks, utilise une citation en Elfique signifiant "J'ai donné l'Espoir aux Dúnedains, mais je n'ai gardé aucun espoir pour moi-même."
On notera aussi que le mot "Estel" (avec une majuscule), qui signifie "Espoir" en Elfique (sindarin), est le nom donné à Aragorn lorsque ce dernier est élevé chez les Elfes : cette phrase a donc un sens plus lourd pour Gilraen, qui est la mère d'Aragorn.

Source 1 (fandom FR Gilraen - citation en français) - Source 2 (fandom ENG Gilraen) - Source 3 (fandom FR Aragorn - nom d'Estel) - Source 4 (fandom ENG Aragorn)
Les cinq cartes Test of Endurance, Battle of Wits, Mortal Combat, Chance Encounter et Epic Struggle, du bloc des éditions Odyssey, Torment et Judgment, forment un cycle.

Source (Battle of Wits - "[...] five win condition cards in one set was a little too much. [...] Torment, the black set [...] got the black one. Judgment, the white and green set [...] got the white and green ones. The blue and red ones ended up in the last set they could go in, which happened to be the first set.")
Les cartes Cloud of Faeries, Peregrine Drake, Great Whale et Palinchron forment un cycle vertical (cartes d'une même couleur mais avec une rareté différente) du bloc des éditions Urza's Saga, Urza's Legacy et Urza's Destiny.
Les cartes Rewind, Time Spiral, Frantic Search, Snap et Treachery, du même bloc, partagent la même mécanique et s'apparentent à ce cycle.

Cette mécanique "free mechanic" ne fut plus jamais rééditée depuis lors sur des permanents et encore moins sur des créatures, facilement blinkables et bouncables, probablement en raison de l'abus de combos qu'elle offrait, souvent à base de mana à volonté (par exemple voir cette combo ou cette combo).

Source 1 (Rewind - "[...] it turns out that reactive free spells aren't nearly as problematic as proactive ones, because you don't control when you can use it.") - Source 2 (Frantic Search (restricted in Vintage) / Time Spiral (banned in Extended, restricted in Vintage) - "[...] Someday I'll do an article on the worst mechanics in Magic. The "free" mechanic has a special space reserved in that article.") - Search ~ Couleurs : %U seulement + "untap up to" lands.
Les deux cartes Duress et Ostracize, du bloc des éditions Urza's Saga, Urza's Legacy et Urza's Destiny, forment une paire.

Source (Duress)
La carte Fervor est une référence à Concordant Crossroads de par son effet, à la différence qu'elle limite le bonus qu'elle offre aux créatures de son contrôleur.

Source (Fervor - "[...] it would be great to bring that feel over to the color that was supposed to give all your guys haste—red. The one change I made was to make it only affect your guys, because otherwise the card was usually only good in a deck where you were trying to be faster than your opponent.")
Les deux cartes Lightbringer et Lawbringer, de l'édition Nemesis, forment une paire de "Color-Hosers". De plus leurs textes d'ambiance se font écho.
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