Les deux cartes Rackling et Viseling, ainsi que les deux cartes Wheel of Torture et Iron Maiden, forment une paire qui est une référence à la paire formée par les cartes The Rack et Black Vise :
• la paire de l'édition Urza's Legacy en est une version pour le jeu multijoueurs ;
• la paire de l'édition Nemesis en est une version créature et pour le jeu multijoueurs. De plus leurs textes d'ambiance se font écho.
La carte Skullcage combine les effets des cartes Wheel of Torture et Iron Maiden tout en moyennant le nombre de blessures à 2 (ce qui évite aussi les calculs).
Les deux cartes Scalding Tongs et Thumbscrews forment une paire dont la mécanique s'inspire de celle de la paire formée par les cartes The Rack et Black Vise, à la différence qu'on compte les cartes dans sa main et pas dans celle de l'adversaire et que la capacité peut cibler des adversaires différents à chaque tour, ainsi que les planeswalkers, mais pour seulement 1 blessure.
Source 1 (Limited Archetypes) - Source 2 ("Draft, as an example, had a big influence on the uncommon gold cards that model Draft archetypes")
Citation :
As with every set, the Set Design team puts together a list of the main draft archetypes. Normally, we default to the ten two-color pairs, and LTR doesn't deviate from that. Here's what each color pair is up to: (Note: I'm going to use "typal" a few times in this section. That's an internal way that we refer to cards that care about creature type.)
White-Blue: This archetype is a midrange deck often using evasion as the win condition with a "draw a second card" theme.
Blue-Black: This archetype is a controlling amass deck. It has a milling aspect, allowing you to mill yourself for gain or the opponent to win. It also has a light Human typal element.
Black-Red: This archetype is an aggressive amass deck. It has a sacrifice component as well as an Orc and Goblin (as a batch) typal element.
Red-Green: This archetype is a ramp "power matters" deck pairing larger red creatures with green Treefolk. It also dips into the wild creature element of the set.
Green-White: This archetype is an aggressive Hobbit deck that makes use of Food tokens.
White-Black: This archetype is a "legendary creatures matter" deck that makes use of the Ring tempts you mechanic. It has more legendary creatures and a sacrifice component. The Ring helps you splash a bit more than other archetypes.
Blue-Red: This archetype leans on a Wizards theme and has an "instants and sorceries matter" center. It's a control archetype that rewards you for casting a lot of spells.
Black-Green: This archetype has a life and death theme. It sacrifices and regrows cards. It's the other archetype that makes major use of Food tokens.
Red-White: This archetype is a go-wide Humans deck. It ranges from aggro to midrange depending on what cards you draft.
Green-Blue: This archetype is a tempo Elf deck. It has some Elf typal elements and rewards for scrying.
Source (Modal Double-Faced Cards (MDFCs) - Permanents/Spells - "The final category is interestingly what we had planned to do with the MDFCs in the first place—mix instants and sorceries with a permanent so you can squeeze more instants and sorceries into your deck. Each was designed to work synergistically in the same deck. There is a six-card cycle at rare, with each college getting one MDFC, as well as a colorless one. [...]")
Les deux cartes Syphon Mind et Syphon Soul, de l'édition Onslaught, forment une paire. En fait la première est une référence à la seconde, sachant que Syphon Soul est parue à l'origine dans l'édition Legends.
Source (Regent Cycle - "This rare Dragon cycle was a lot looser than some of the other Dragon cycles. [...] This cycle definitely leaned more toward the build-around.")