MV anecdotes
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Le nom anglais de la carte Stormscale Scion et sa capacité déluge font référence à la "Storm Scale", une échelle semi-officielle utilisée par les concepteurs du jeu pour déterminer la probabilité qu'une mécanique fasse son retour dans une édition légale en format Standard. L'échelle va de 1 pour les mécaniques les plus probables à 10 pour les plus improbables. La mécanique déluge était classée 10.

Source 1 ("Many years ago on my blog (Blogatog on Tumblr), I created the Storm Scale as a fun way to predict the likelihood of certain mechanics or other features returning to a premier set (something legal in Standard). I named it the Storm Scale after the mechanic storm, which I felt was unlikely to return to Standard.") - Source 2 (Stormscale Scion - "On September 23, 2012, I received the following question: 'Where does cascade stand on chance of reprinted, on a scale of storm-10?' And my response: 'On the Storm scale (the chance of being reprinted: 1 - cycling, 10 - storm): 3.' [...] Before I knew it, I was answering a huge number of questions about the Storm Scale. The popularity of the Storm Scale then led to a host of other scales [...]") - Source 3
Les mécaniques des cartes Combat Research, Catlike Curiosity, A-Catlike Curiosity, Curious Obsession, Snake Umbra, Ophidian Eye, Sixth Sense, Keen Sense, Staggering Insight et Sleeper's Robe, ainsi que celles des cartes Acquisition Octopus, Goggles of Night, A-Goggles of Night, Rogue's Gloves, Mask of Riddles et Sword of Fire and Ice, sont inspirées de celle de la carte Curiosity.
De nombreuses créatures intègrent cette mécanique directement, sans avoir recours à une aura, un équipement ou encore un enchantement ou un artefact tels que Frostcliff Siege, Bottomless Pool / Locker Room, Enduring Curiosity, Reconnaissance Mission, Coastal Piracy, The Indomitable ou Bident of Thassa.

Search ~ Type : Aura + Couleurs : %U ou %G avec effet Curiosity - Search ~ Type : Equipment avec effet Curiosity - Source ("[...] an ability that R&D calls "curiosity" (a saboteur draw trigger). Curiosity is primary in blue and secondary in green.")
Les cinq cartes Anafenza, the Foremost, Narset, Enlightened Master, Sidisi, Brood Tyrant, Zurgo Helmsmasher et Surrak Dragonclaw, de l'édition Khans of Tarkir, forment un cycle de créatures légendaires tricolores, chacune représentant le khan de son clan.

(temp)
K Felothar, Dawn of the Abzan
K Narset, Jeskai Waymaster
K Kotis, the Fangkeeper
K Zurgo, Thunder's Decree
K Eshki Dragonclaw

Anafenza, Unyielding Lineage
Sidisi, Regent of the Mire
Surrak, Elusive Hunter

Source 1 (Prose and Khans) - Source 2 (Defined clans - "Once we had five clans, we had to have a more balanced structure to match the color pie. Shards of Alara focused on three-color shards (a color and its two allies), but we'd never done a wedge-focused set (a color and its two enemies).") - Source 3 (Use of Multicolor - Legendary Wedge Creatures (Mythic Rare) - "[...] The set needs mythic rare warlords, and the clans are each three colors. This cycle of mythic rare legendary creatures was a no-brainer. [...] These were the leaders of each clan.")

Source 1 a écrit :
The design worked as such: each clan was centered in a color and had one ally color and one enemy color, resulting in a tri-color wedge combination. Each clan was also tied to an attribute of the dragon, which the clan tried to emulate. Here's the breakdown:

Abzan
• WBG (centered in white)
• Dragon Attribute: Endurance
• Symbol: Scale of the Dragon
• Khan: Anafenza

Jeskai
• URW (centered in blue)
• Dragon Attribute: Cunning
• Symbol: Eye of the Dragon
• Khan: Narset

Sultai
• BGU (centered in black)
• Dragon Attribute: Ruthlessness
• Symbol: Fang of the Dragon
• Khan: Sidisi

Mardu
• RWB (centered in red)
• Dragon Attribute: Speed
• Symbol: Wing of the Dragon
• Khan: Zurgo

Temur
• GUR (centered in green)
• Dragon Attribute: Savagery
• Symbol: Claw of the Dragon
• Khan: Surrak
Les cartes Humbling Elder et Cogwork Wrestler sont des réimpressions fonctionnelles de Brinebarrow Intruder, à part pour le type de créature.
Les cartes Stormplain Detainment et Borrowed Time sont des réimpressions fonctionnelles de Banishing Light.
Les cartes Kheru Mind-Eater, Kheru Bloodsucker et Qarsi Revenant représentent l'unique vampire du Plan de Tarkir. Il fait référence aux Leyaks, créatures buveuses de sang de la mythologie balinaise et apparentées aux vampires, et à leur reine, Rangda ; elles sont représentées dotées d'une longue langue et de défenses.
Relentless Rats est la toute première carte imprimée mentionnant explicitement dans son texte que son nombre d'exemplaires n'est pas limité dans un deck. Elle s'inspire de la carte Plague Rats, qui, d'après une légende urbaine de Magic (voir cette anecdote), aurait été jouée à l'origine dans des decks en contenant un nombre non limité à 4 exemplaires.
Elle sera suivie ensuite par Shadowborn Apostle, Rat Colony, Persistent Petitioners, Dragon's Approach, Slime Against Humanity, Templar Knight, Hare Apparent et Tempest Hawk.
La carte Seven Dwarves (respectivement Nazgûl) présente quant à elle une variante, puisque son nombre d'exemplaires n'est pas illimité, mais limité à 7 (respectivement 9) au lieu de 4, en cohérence avec son flavor (voir cette anecdote).

Search ~ Texte : "A deck can have"

Source 1 a écrit :
R&D tried numerous times to recapture the feel of Plague Rats, usually choosing to make the creatures bigger based on all your Rats.

Then during Fifth Dawn, we tried a new approach. What if the card just let you include as many copies as you wanted to play? [...] Once we had the "a deck may have any number" technology, we used it, although sparingly, on other cards. In the beginning, it was just used in black, although not always on Rats.

Ravnica Allegiance introduced the ability to blue, and Throne of Eldraine and Strixhaven would give it to red. The Council of Colors have talked about this. We've determined that, as long as the card fits into its color, any color can have access to "a deck may have any number" text.


In Throne of Eldraine, I wanted to capture the flavor of the seven dwarves. My original plan was to have exactly seven Dwarf cards in the set, but it took up too much space and was a little too much of a constraint on card concepting. My solution was to make one card called Seven Dwarves and then make a variant of the Relentless Rats template. Instead of letting you have any number, the card lets you have up to a specific number. In this case, seven.

We used that technology again in The Lord of the Rings: Tales of Middle-earth. We knew we wanted to have Nazgûl. They're one of the big villains in the story, but like the seven dwarves, we didn't have space to do nine. Luckily, we'd solved the problem already. Nazgûl uses the Seven Dwarves technology and becomes the first card where you can have up to nine copies in your deck.


Source 2 a écrit :
To appreciate the story of [Hare Apparent]'s design, we'll also begin this tale all the way back during Alpha design in August of 1993.


When Magic first came out, there was only one deck-construction rule: your deck had to be a minimum of 40 cards. Yes, 40 cards. Constructed decks being 60 cards wouldn't happen until Wizards formed the DCI (Duelists' Convocation International), and thus sanctioned play, in early 1994. The 40-card limit was kept for Limited play.

The lack of rules meant there weren't any card restrictions. A deck could have as many copies of a card as it wanted. Plague Rats was clearly designed with this in mind. One of the popular early decks had only three unique cards in it: Swamp , Dark Ritual , and Plague Rats.

Inspired by the popularity of Plague Rats , R&D kept making more Rats, and many of them got more powerful the more Rats you controlled.


During Fifth Dawn design, we decided it was time to redo Plague Rats as originally intended. We made three small changes. First, this card would be a 2/2 instead of a 1/1. Second, it'd cost 1BB instead of 2B. Third, we added "A deck can have any number of cards named CARDNAME." This would allow you to play as many as you wanted regardless of the restriction of the format you were playing.


R&D nicknamed the ability "relentless" after Relentless Rats . We used it sparingly. [...]
Les cartes Winternight Stories, Thirst for Discovery et Thirst for Meaning sont des références à Thirst for Knowledge de par leur nom pour certaines, leur coût de mana et leur effet.
Les cartes Witness of the Ages, Pilgrim of the Fires, Custodian of the Trove et Watcher of the Wayside représentent le même golem à différents moments de la chronologie de Tarkir.
Les cinq cartes Mox Pearl, Mox Sapphire, Mox Jet, Mox Ruby et Mox Emerald, auxquelles s'ajoutent Chrome Mox, Mox Opal et Mox Diamond, illustrées par Volkan Baga, forment un cycle d'illustrations.
La version normale de la carte Mox Jasper, de l'édition Tarkir: Dragonstorm et illustrée par Steven Belledin, fait référence à ce cycle de par la composition de son illustration, à savoir deux mains tenant ladite Mox vues en gros plan. À noter que l'illustration par le même artiste de la précédente Mox éditée, Mox Amber, ne reprend cependant pas cette composition.
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